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TECHNICAL READOUT

Of Metal Gear RAY

 

 

 

 

 

 

It comes in two variants: a manned prototype version, developed to combat derivatives of Metal Gear REX, and an unmanned, computer-controlled version, refitted to defend Arsenal Gear.

RAY differs from previous Metal Gears in that it is not a nuclear launch platform, but instead a weapon of conventional warfare, originally designed to hunt down and destroy the many derivatives of Metal Gear REX that became common after the leak of the REX plans after the events of Shadow Moses. It is designed to be even more maneuverable and flexible in deployment than the REX, and can operate both on land and in the water. (Underwater, it is propelled by engines of unknown form in its two bulbous "wings".) While RAY has a pair of machine guns and six missile tubes to defend itself from more conventional battlefield threats, its primary weapon is a powerful water jet, which can cut through heavily-armored foes, such as Metal Gear REX derivatives.

The Metal Gear RAY is more organic than previous models, both in appearance and in function. (The Konami mechanical designer primarily responsible for designing RAY, Yoji Shinkawa, ascribed this more-organic appearance to cross-pollination of ideas from his time spent working on Zone of the Enders.[citation needed]) The exterior is more organic; its streamlined shape helps to deflect enemy fire and allows for greater maneuverability both on land and in water.

RAY's interior workings are also much more organic. It has artificial fibers that contract when electricity is applied, much like natural muscle, instead of typical hydraulics; this pseudo-muscle tissue makes it very maneuverable. It also has a nervous-system-like system of conductive nanotubes, which connect the widely dispersed sensor systems and relay commands from the cockpit to the various parts of RAY's body, automatically bypassing damaged systems and rerouting to auxiliary systems when needed. Another feature is its blood-like armor-repair nanopaste, which is secreted from valves whenever the exterior surface is damaged. Particularly unusual is its "face", with two "eyes" and a gaping "mouth", only seen when the head armor is removed.

Prototype version

Metal Gear RAY was originally developed by the USMC to locate and eliminate Metal Gear REX units and their derivatives. In the prologue of Metal Gear Solid 2 (the Tanker chapter), however, it is captured by Revolver Ocelot while being transported on the covertly refitted oil tanker Discovery.

This version is labeled "MARINES", and has a cockpit (accommodating a single pilot) and a long tail. The RAY is an amphibious craft which allows for maneuverability in land and at sea: the long tail is intended for balance while making leaps or operating underwater. The entirety of the forward interior of the cockpit is a heads-up display, allowing the pilot to look around as if there were no obstruction between him and the battlefield.

Mass-production version

Later during the Plant chapter of Metal Gear Solid 2, Revolver Ocelot delivers the stolen prototype RAY to the Patriots, an Illuminati-esque organization secretly running the United States. Under their direction, the unit is redesigned for control by the AI known as "GW" in defense of Arsenal Gear. The Arsenal Gear has a force of these slave RAYs ready for immediate deployment against any possible threats.

The mass-production RAYs lack the tail and cockpit of the prototype, have only one sensory output or "eye" as opposed to having two like the prototype version, and are labeled "US NAVY".

 

Beam System:

 

See also: Laser science

Principal components:
1. Active laser medium
2. Laser pumping energy
3. Mirror
4. Partial mirror
5. Laser beam

A laser is composed of an active laser medium, or gain medium, and a resonant optical cavity.

The gain medium transfers external energy into the laser beam. It is a material of controlled purity, size and shape, which amplifies the beam by the quantum mechanical process of stimulated emission, discovered by Albert Einstein while researching the photoelectric effect. The gain medium is energized, or pumped, by an external energy source. Examples of pump sources include electricity and light, for example from a flash lamp or from another laser. The pump energy is absorbed by the laser medium, putting some of its particles into high-energy, or excited, quantum states. When the number of particles in one excited state exceeds the number of particles in some lower-energy state, population inversion is achieved. In this condition, an optical beam passing through the medium produces more stimulated emission than the stimulated absorption so the beam is amplified. An excited laser medium can also function as an optical amplifier.

The light generated by stimulated emission is very similar to the input signal in terms of wavelength, phase, and polarization. This gives laser light its characteristic coherence, and allows it to maintain the uniform polarization and monochromaticity established by the optical cavity design.

The optical cavity, an example of a type of cavity resonator, contains a coherent beam of light between reflective surfaces so that each photon passes through the gain medium multiple times before being emitted from the output aperture or lost to diffraction or absorption. As light circulates through the cavity, passing through the gain medium, if the gain (amplification) in the medium is stronger than the resonator losses, the power of the circulating light can rise exponentially. However, each stimulated emission event returns a particle from its excited state to the ground state, reducing the capacity of the gain medium for further amplification. When this effect becomes strong, the gain is said to be saturated. The balance of pump power against gain saturation and cavity losses produces an equilibrium value of the intracavity laser power which determines the operating point of the laser. If the pump power is chosen too small, the gain is not sufficient to overcome the resonator losses, and the laser will emit only very small light powers. The minimum pump power required to begin laser action is called the lasing threshold. Note that the gain medium will amplify any photons passing through it, regardless of direction, however it is only the ones that happen to be aligned with the cavity that manage to make multiple passes through the medium and so have significant amplification.

Experiment using a (likely argon) laser. (US military)

The beam in the cavity and the output beam of the laser, if they occur in free space rather than waveguides (as in an optical fiber laser), are often Gaussian beams. If the beam is not a pure Gaussian shape, the transverse modes of the beam may be analyzed as a superposition of Hermite-Gaussian or Laguerre-Gaussian beams. The beam may be highly collimated, that is, having a very small divergence, but a perfectly collimated beam cannot be created, due to the effect of diffraction. Nonetheless, a laser beam will spread much less than a beam of incoherent light. The distance over which the beam remains collimated increases with the square of the beam diameter, and the angle at which the beam eventually diverges varies inversely with the diameter. Thus, a beam generated by a small laboratory laser such as a helium-neon (HeNe) laser spreads to approximately 1.6 kilometres (1 mile) in diameter if shone from the Earth's surface to the Moon. By comparison, the output of a typical semiconductor laser, due to its small diameter, diverges almost immediately on exiting the aperture, at an angle that may be as high as 50°. However, such a divergent beam can be transformed into a collimated beam by means of a lens. In contrast, the light from non-laser light sources cannot be collimated by optics as well or much.

A HeNe laser demonstration at the Kastler-Brossel Laboratory at Univ. Paris 6. The glowing ray in the middle is an electric discharge producing light in much the same way as a neon light; though it is the gain medium through which the laser passes, it is not the laser beam itself which is visible there. The laser beam crosses the air and marks a red point on the screen to the right.

The output of a laser may be a continuous, constant-amplitude output (known as CW or continuous wave), or pulsed, by using the techniques of Q-switching, modelocking, or gain-switching. In pulsed operation, much higher peak powers can be achieved.

Some types of lasers, such as dye lasers and vibronic solid-state lasers can produce light over a broad range of wavelengths; this property makes them suitable for the generation of extremely short pulses of light, on the order of a femtosecond (10-15 s).

Though the laser phenomenon was discovered with the help of quantum physics, it is not essentially more quantum mechanical than are other sources of light. In fact the operation of a free electron laser can be explained without reference to quantum mechanics.

It should be understood that the word light in the acronym Light Amplification by Stimulated Emission of Radiation is typically used in the expansive sense, as photons of any energy; it is not limited to photons in the visible spectrum. Hence there are X-ray lasers, infrared lasers, ultraviolet lasers, etc. Because the microwave equivalent of the laser, the maser, was developed first, devices that emit microwave and radio frequencies are usually called masers. In early literature, particularly from researchers at Bell Telephone Laboratories, the laser was often called the optical maser. This usage has since become uncommon, and as of 1998 even Bell Labs uses the term laser[1].

One sometimes also encounters other prefixes, based on the portion of the spectrum in which a device emits, for example raser for a radio-frequency laser (or maser), and graser for a gamma-ray laser[2]. This usage is also now uncommon.

The Inspired Metal Gears

                                               
The Metal Gear Gekko which was based on the Metal gear Rex in weapons design  but the Metal gear RAY’s Legs.


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